Following the Little Dotted Line | Game Makers Toolkit
Getting around non-linear games and open worlds is easy: just follow the little dotted line. But is that always the best way to encourage exploration and investigation? Lets look at some games and ideas - old and new - that offer more involving ways to navigate a landscape.
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<br>Recommended reading / viewing:
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<br>Thief vs. AAA Gaming by Dom Giuca
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<br>Games shown in this(in order of appearance):
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<br>Fallout 4 (Bethesda Game Studios, new)
<br>The Witcher 3: Wild Hunt (CD Projekt, new)
<br>Deus Ex (Ion Storm, 2000)
<br>Batman: Arkham Knight (Rocksteady Studios, new)
<br>Dishonored (Arkane Studios, new)
<br>Thief: The Dark Project (Looking Glass Studios, 1998)
<br>The Elder Scrolls İ: Morrowind (Bethesda Game Studios, 2002)
<br>Fable II (Lionhead Studios, 2008)
<br>Miasmata (IonFx, new)
<br>The Last of Us (Naughty Dog, new)
<br>Middle-earth: Shadow of Mordor (Monolith Productions, new)
<br>Red Dead Redemption (Rockstar San Diego, new)
<br>The Elder Scrolls V: Skyrim (Bethesda Game Studios, new)
<br>Assassins Creed IV: Black Flag (Ubisoft Montreal, new)
<br>Yakuza 3 (Sega, new)
<br>The Legend of Zelda: Skyward Sword (Nintendo, new)
<br>Fallout 3 (Bethesda Game Studios, 2008)
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<br>Music used in this :
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<br>00:00 - Fallout 4 Main Theme (Fallout 4)
<br>00:54 - Rebuild, Renew (Fallout 4)
<br>02:48 - Wandering - The Foothills, Pt. 1 (Fallout 4)
<br>04:42 - Wandering - The Coast, Pt. 1 (Fallout 4)
<br>05:55 - Of the People, For the People (Fallout 4)
<br>07:33 - Fallout 4 Main Theme (Fallout 4)
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<br>Fallout 4 OST © Bethesda Softworks
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<br>Other credits:
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<br>Lets Play Fable 2 - Part 3 - Dirty Leonard - ParkyGames
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